Reverse Design Diablo II
Auteur : Holleman Patrick
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game:
- How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes?
- What are the different types of randomness in Diablo II and how do they work?
- How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours?
Key Features
Chapter 1 The Different Kinds of RPG, and how Diablo II Borrows from Them
Chapter 2 The Different Kinds of Randomness In Diablo II
Chapter 3 Schaefer Variation & Acceleration Flow
Chapter 4 Conclusion
Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as University settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.
Date de parution : 08-2018
15.2x22.9 cm
Date de parution : 08-2018
15.2x22.9 cm
Thème de Reverse Design :
Mots-clés :
Diablo II; Procedural Content Generation; Game design; Super Mario World; Game development; Item Drop; Level design; Set Randomness; Nintendo; Attack Rating; Platformer; Block Rate; Super Mario; DPS; RR Variation; Attack Speed; Acceleration Flow; Set Items; Elemental Availability; Planned Deficits; Difficulty Setting; Reverse Design; Cold Damage; Skill Points; Magic Find; Scrabble Tiles; Crowd Control; Bow Skills; Class Specific Items; Melee Attacks; Passive Skills