Game Physics Engine Development (2nd Ed.) How to Build a Robust Commercial-Grade Physics Engine for your Game
Auteur : Millington Ian
Praise for 1st edition:
"The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine." - Dave Eberly, President, Geometric Tools.
"A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations--even without the accompanying source code. You can't say this about a lot of books!" - Philip J. Schneider, Industrial Light & Magic.
Date de parution : 07-2017
19.1x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 220,72 €
Ajouter au panierDate de parution : 09-2010
Ouvrage de 552 p.
Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).
Prix indicatif 39,49 €
Ajouter au panierThèmes de Game Physics Engine Development :
Mots-clés :
Orientation Quaternion; Game Developer; What is Game Physics?; Inverse Inertia Tensor; The Mathematics of Particles; Physics Engine; Rigid-Body Physics; File Src; The Particle Physics Engine; Collision Detection System; Mass Aggregate Physics; Collision Detection; RigidBody Class; Inertia Tensor; Real Duration; World Coordinates; Closing Velocity; Inverse Mass; Wo; Collision Resolution; Force Generators; Const Vector3; Contact Coordinates; Accompanying Source Code; Collision Geometry; Rigid Body; Infinite Mass; Torque Generators; Special Case Code; Contact Normal